![]() ![]() IIM tries to sort them back because they don't belong there, but the generators immediately pull them back. Whenever they have have less than a 60% full inventory, they try to pull more ice and also bottles. Bottles cycle back and forth between the O2/H2 generator and the bottle container: This is actually no issue with my script, but with O2/H2 pull mechanics.Be aware that updating the script will delete your configuration so save it before updating!.Be sure to always check your ownership! All used blocks should be owned by you (Owner: Me)!.Note: Game has to be in experimental mode and ingame scripts have to enabled in world options!Ĭlick the image or the link below to view the full guide:Įxcellent script tutorial by KnowBotty: Youtu.be Note:.set up a programmable block with the script, check code, remember & exit and done!.Support of modded items: for autocrafting, ore balancing and custom container loadouts.Inventory items LCDs: output the amount of your stored items on LCD panels.LCD output: output of cargo container information and current actions to lcd panels.Uranium balance: reactor uranium balance. ![]() Ice balance: oxygen generator ice balance.Ore balance: refineries are balanced and the most needed ores/ingots are refined automatically.Assembler cleanup: assembler are cleaned if they get too full.Auto disassembling: automatically disassemble all components above your set wanted amount.Autocrafting: automatic production of an adjustable amount of items.Bottle refilling: bottles are refilled automatically before being stored.Special containers: special loadout containers with a user set amount of items.Automation: assigning new containers if a container type is full.Internal sorting: sort items in inventories by name, amount or type.Sorting: cargo container sorting by item type.For all features, see the main features list! Current Version: Also built into the script is a refinery ore balance system that keeps all your refineries and arc furnaces working at maximum efficiency. ![]() The cargo containers are assigned automatically if there is no cargo container of the given type or all other containers are full. Ownership plays a role in survival mode because, in contrast to creative mode, you cannot interact with Terminals and buttons on pirated enemy ships.This is a inventory manager script that is capable of sorting all your items in type specific cargo containers. ![]() To manage inventories, you use Cargo Containers. To manage power, you use batteries and Powerkits. To manage oxygen and hydrogen, you use bottles, O2/H2 Generators, and the airtightness mechanic. To manage your health, you use a Survival Kit, Medical Room, or Medkits. and finally use the components to build stations, rovers, and spaceships out of Blocks.then use Assemblers to turn materials into useful Items (such as tools, consumables, and weapons) and Components,.Obtain materials, either by looting or by using Refineries,.In order to be able to build anything, the player has to: In Survival mode, the player can take damage from the environment and must be mindful of deadly dangers such as crashing, explosions, falling, freezing, suffocation, (being attacked by spiders or wolves, if these optional features are enabled), or being shot by turrets or by other players. Managed resources include health, power, oxygen and hydrogen, inventory size, ores, materials, consumables, and components. You set the mode in the game’s World Settings. In Survival mode, the player must manage resources in order to survive and build. A new game can be in one of two modes, Creative Mode or Survival Mode. ![]()
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